Triplanar -> will be kept only X channel (Conversion may produce results that do not conform to the original.).AO -> converted to Ambient Occlusion (if textures present will create a Fusion shader).Added bypass for following shaders supported by Cinema 4D:.Added option to store and reset all settings in options dialog.Shaders conversion is now a recursive function through whole material structure.Fixed bug with no texture applied to reflection.Added alert when no materials applied to any object in scene.On the other hand, it not (yet) supports other kinds of shaders. It maintains all bitmap directly loaded into C4D Bitmap and Corona Bitmap shaders. ![]() Because only bitmaps are supported by export formats, this plugin has focused on them.Ĭinema 4D does not support materials during export if they are not internal. This means not all Corona features are supported. ![]() The intent is to support FBX and similar file export and NOT to make a full material conversion. This Cinema 4D plugin converts all Corona material inside a scene to C4D equivalent Pubblicato da massimo cafarella il 22 Marzo 2020 22 Marzo 2020
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